Guild Dungeons

Info
Guild Dungeons contain bosses that are beaten by a collective effort from all the guild members. Dungeons reset every Monday and each guild is scored depending on how many Dungeons it's cleared. There are rewards for the top 20 guilds each week. Upon beating a new chapter, a new Guild Skill is unlocked. Occasionally, a Research Scroll can be found from attacking a Dungeon, which is used in upgrading Guild Skills.

Chapter 1: Temple Run
Unlocks the Life Book Guild Skill after beating all 3 bosses for the first time, it gives a Max HP buff to all members of the guild and can be upgraded.
 * Cataclysm Zealot
 * Mysterious Angel
 * Skeleton Archer

Chapter 2: Hell Flame
Unlocks the Defense Book Guild Skill after beating all 3 bosses for the first time, it gives a Def buff to all members of the guild and can be upgraded.
 * Cataclysm Hunter
 * Earl Cameron
 * Flaming Dragon

Chapter 3: Desert Storm
Unlocks the Attack Book Guild Skill after beating all 3 bosses for the first time, it gives a Atk buff to all members of the guild and can be upgraded.
 * Cataclysm Knight
 * Tomb Guardian General
 * Sword of Damocles

Chapter 4: The Deriot Empire
Unlocks the Crit Atk Book Guild Skill after beating all 3 bosses for the first time, it gives a Crit Atk buff to all members of the guild and can be upgraded.
 * Deriot Captain
 * James
 * Shadow Monster

Chapter 5 (Please Continue)
Unlocks the Crit Def Book Guild Skill after beating all 3 bosses for the first time, it gives a Crit Def buff to all members of the guild and can be upgraded.

Chapter 6 (Please Continue)
Unlocks the Hit Book Guild Skill after beating all 3 bosses for the first time, it gives a Hit Rate buff to all members of the guild and can be upgraded.

Chapter 7 (Please Continue)
Unlocks the Dodge Book Guild Skill after beating all 3 bosses for the first time, it gives a Dodge Rate buff to all members of the guild and can be upgraded.